What you need
These files and a little writing are all you need. The Required items are enough to make a character; you can add the rest later.
3D character model
.fbx fileModel textures
.png or .jpg (they can be inside the FBX)Face picture
.pngName · personality · job
Motions
.fbxProactive messages and photos
.pngHead accessory
In this guide, we’ll use Unity-chan as the example. Please use a model you made yourself or have the rights to use.
Install Unity
You only need Unity to make characters. Players who use finished characters don’t need it.
- Download, install and open Unity Hub.
- Sign in with a Unity account. If you don’t have one, you can create it for free. Choose the Personal license.
- Press the Install Unity 6000.3.12f1 button below. Unity Hub opens the install screen. You don’t need any extra modules. Press Install and wait until it finishes.
Download and open the kit
- Press the Download the creator kit button at the top.
- Right-click the ZIP and choose Extract All…. A short path such as your Desktop works best.
- In the extracted folder, double-click OpenCreator.bat. If a Windows protection window appears, press More info → Run anyway.
- The first launch can take a few minutes while Unity sets things up. When you see a screen like this, you’re in.

Make a folder for your character
Right-click Assets on the left of the Project window, choose Create → Folder, and rename it to MyCharacter.

Add your files
Drag your files from Windows File Explorer into the MyCharacter folder (the empty area on the right). Add the character FBX and face PNG, plus any texture images, motion FBX files and message photos you have.

photo_01, character UnityChan (FBX), face UnityChan_face, dance motion Dance (FBX)Extract the textures
If the textures are packed inside the FBX (FBX files from Mixamo usually are), you must do this step. If you skip it, your character will look white in the game.


Open the creator window
In Unity’s top menu, choose Idle Pixel Girls → Character Creator.

MyMaid). Your work is kept in this file.Add the model and set up the bones

Let’s check that it worked. Click the character FBX and look at the Inspector.

Fill in the character info

2 Name: the character’s name
3 Creator name: your nickname
4 Short introduction: a one-line intro
5 Personality / speaking style: how she thinks and talks. She’ll chat this way in the game.
6 Job: server · barista · baker · chef · dancer
Add motions and proactive messages
You can skip this. Empty slots use the game’s default motions, and without messages she simply chats.


Preview

Check and export


See her in the game and upload to the Workshop

First, check in your own game
- Press 3 Install for local game testing.
- Start the game. Within a few seconds your character shows up in the maid list. If you edited a character while the game was running, restart the game to see the change.
Upload to the Steam Workshop
- While signed in to Steam, press 2 Check exported package for Steam. It tells you if the face picture is over 1 MB.
- Set 1 Visibility to Private draft (only you can see it) for your first upload.
- Press 4 Publish / update Workshop item.
- If it says you need to accept the agreement, open the page with 5 Open published item / accept Steam agreement, accept it, then press 4 again.
- If everything looks good, change Visibility to Public and press 4 again to share it with everyone.
If you get stuck
Find the English message shown at the bottom of the creator window below.
The model needs a valid Humanoid rigDo step 7 again and connect the red bones in Rig → Configure....A skinned character mesh is requiredThe body isn’t attached to the bones. Add bones with the Mixamo method in “What you need”.Keep the character below 200,000 verticesThe model is too heavy. Reduce the vertex count in a 3D program.Textures must be at most 4096 x 4096Resize the texture images to 4096 or smaller.Choose a square portrait image, up to 1024 x 1024.Make the face picture square and 1024 or smaller.Height must be 0.8-2.2 m.Change the Height field to a value between 0.8 and 2.2.Use a model without scripts, colliders or other componentsRemove scripts and colliders from the model.Animation must be HumanoidSet that motion FBX’s Rig to Humanoid and press Apply (step 9).Head accessory must be a static mesh prefab.Head accessories must be static models without bones.Every proactive message requires textDelete the empty message (−) or write some text.Choose an empty export folder.You already exported this Revision. Raise Revision by 1 and export again.(no message) My character is whiteDo step 5, Extract the textures.Steam app/account is not ready.Steam is offline. Signing in to the same Steam account on another PC or program disconnects this one. Fully quit Steam, start it again and sign in, then press Publish / update Workshop item again. If this happens on a first upload, nothing was uploaded, so it is safe to retry.